战役 |
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AOI DID EI HttT LOW 自由 NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
英 默 - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Over time, the powerful, arcane magic which distorted the minotaur that became a Behemoth further distorts the minotaur. This distortion causes the Behemoth to grow, gain more strength and become much more insane. After a certain degree of distortion, the Behemoth becomes known as an Ancient Behemoth, which references the amount of time spent to become that distorted. An Ancient Behemoth is so mentally unstable, that it takes an Elder to safely give it commands and/or orders to obey certain people.
Since an Ancient Behemoth is extremely dangerous, they are oft kept in enormous holding cells until needed; these cells are kept on the outskirts of minotaur cities for further safety measures. Also, they are kept there so that they can easily be used as an anti-siege weapon.
特别提示: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn.无论何时,只要使用带有狂暴属性的攻击,本单位就会一直攻击敌人,直到自己或敌人倒下为止。
升级自: | Behemoth |
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升级为: | |
价格: | 35 |
生命值: | 56 |
移动: | 5 |
经验值: | 100 |
Level: | 2 |
攻击属性: | 混乱 |
ID | BM Minotaur Ancient Behemoth |
能力: | divine health en |
maul 剑刃 | 7 - 4 近战 | 狂暴 |
抗性 | |
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剑刃 | 0% |
穿刺 | 0% |
冲击 | 0% |
火焰 | -10% |
寒冷 | 10% |
奥术 | 0% |
地形 | 移动点数耗费 | 闪避几率 |
---|---|---|
不可通行的 | 99 | 30% |
丘陵 | 1 | 50% |
冰冻的 | 2 | 30% |
城堡 | 1 | 50% |
山岭 | 1 | 50% |
平整的 | 1 | 30% |
无法行走的 | 99 | 30% |
村庄 | 1 | 50% |
森林 | 1 | 60% |
沙地 | 2 | 30% |
沼泽 | 3 | 20% |
沿海珊瑚礁 | - | 0% |
洞穴 | 1 | 50% |
浅水 | 3 | 20% |
深水 | 99 | 10% |
蘑菇林 | 2 | 50% |